Showing posts with label graphics tablet. Show all posts
Showing posts with label graphics tablet. Show all posts

Tuesday, 11 November 2014

What If Metropolis - thumbnails


For this set of thumbnails I tried to put the shapes more into a 3D perspective to find out what they would look like as actual houses and in my next set, I will start putting them together in a scene!

Sunday, 9 November 2014

Floor pattern draft for my city

The important thing about the floor is, that no shape is like another so using the polygonal lasso tool and brush I crated these crazy shapes!

Sunday, 2 November 2014

Thumbnails to Kandinsky

These are my first 16 thumbnails exploring Kandinsky, I am concentrating mostly on forms and colours while trying to imitate oil painting in Photoshop.

Thursday, 23 October 2014

Invisible Cities

Invisible Cities: Argia. Exterior establishing shot, lower exterior shot and interior shot.

 exterior establishing shot

lower exterior shot
 
 interior shot
 
 
I have chosen these as my final shots as they portray the mood of Argia very well and show how the people live underground. All of these shots were first drawings from my sketchbook which I scanned in and painted over to keep the perspective and shapes and sizes as close to my imagination as possible.


@ Jordan: Exterior shots



For a quick look to see how both exterior shots go together; I think the contrast between light and dark is nice in both of them and even though the colours in the low angle shot are very different from the establishing shot it all can be explained by how colours change over distance.

Please have a look and comment if anything seems amiss! I already blurred the stairs after Emma pointed out that they are the only thing that has sharp edges, now it all fits together much better :)

Exterior low angle shot


My exterior low angle shot is getting there, I know the perspective in a few places is a bit off but quickly learning it is not as easy as it sounds :p I like the colours, they feel cosy and inviting but it looks more like a comic book at the moment, definitely needs improvement! Will work on this again this afternoon.

Wednesday, 22 October 2014

Saturation, burn and dodge tool on exterior establishing shot



Does the lighting look alright? Or is the background too shiny? I reckon the really light bit is where the sun shines through a bit, or at least where daylight seeps in.
I am very happy about the progress I made with the burn and dodge tool, at first it didn't work until I clicked the right layer, now I'm really happy with both tools! I also played around with the colours:




Exterior Establishing Shot






This is the first exterior establishing shot draft I'm happy with, it's not perfect yet and I haven't checked the colours but want to work on the next one in the meantime. Any thoughts?

Interesting


I just selected my thumbnail with the marquee tool and copy-pasted it onto a bigger canvas and half the picture vanished! It only shows on here what I did yesterday and today, nothing else. Odd. Will try and upload all my images properly!

Monday, 13 October 2014

Argia: Explaining the air supply and transport methods


Unfortunately when opening the file I forgot to select transparent background so I simply turned down the fill to 56% and started drawing the colours onto the underlying layer, taken from my colour palette, which gives this picture a bit of a washed out look.
This picture explains where the fresh air gets in as the Argians simply rely on the caves and tunnels to sort themselves out. These are just small crack in the surface that let air in, but not rain for example as that would likely flood the whole city. There is always some draft coming through and the stormy season can be quite rough underground, as your drying clothes might fly away if not secured properly.
The transport systems exists in stairs and mechanical lifts for goods which is difficult to handle by one person only but it can carry a great load. The stairs are present on any floor and represented by the diagonal lines going up and down. They are nice and broad and not too steep and some have even pretty decorations.



This picture shows the original colours I was using, without the fine lines. I just really like the look of it, as it is bright and happy and you can still see all the important patterns and what's going on.

Colour palette for Argia (first try)


These are the different colours I will be using for my city, on the left side is more the colours of the walls and the clothes and on the right it's plants and water. I am trying to use as many autumn colours as possible, but the green of the plants is very light because they have been under the earth for so long. The water comes in 3 shades because of the difference in colour when it comes to depth, as there is quite a deep lake in the middle of the city I will try and distinguish between very shallow, normal and deep water.
All the colours might change if I don't find them suitable, but it's a start!