Showing posts with label The What If Metropolis. Show all posts
Showing posts with label The What If Metropolis. Show all posts
Thursday, 11 December 2014
WIM - Textures for my buildings
These are my textures for the buildings in the order I have come up with the buildings! All of the textures have been created by using Photoshop brushes that I have used for my concept painting to keep the same atmosphere.
WIM finalising my render
I went from this
To this today and am really happy with how my scene looks! I have put the lamp forward like Kayliegh suggested, added a rock on the side and made the floor a bit bumpier and uneven, also the light casts proper shadows now which looks much better.
WIM Scene
I have taken out the glow because it came up in weird dark patches, plus with the light it doesn't show that well anymore. I have enlarged the background buildings on the matte painting to make sure that they are visible and I feel like I am definitely getting there, am I missing anything?
Wednesday, 10 December 2014
WIM Progress
This is my rendered scene so far, I am happy with the background and the sizes and places of the buildings and lamps, but I'm still missing lights (which should cancel out a lot of the glow!) and will adjust my bump maps after the lights are put in, because now they just seem to change with every render. Plus everything is difficult today as my cat refuses to move from my lap, help .__.
Tuesday, 9 December 2014
All my Thumbnails WIM
I thought I'd upload all my thumbnails in one post so I will be able to easily find them on Thursday, if I need them for the crit. The last 3 sets got a bit lost which is why I am posting them now, I had a clean up through all my files to organise them and get myself mentally prepared for crit day ;-P
Monday, 8 December 2014
Sunday, 7 December 2014
WIM Progress
I have added a new building, toned down the glow factor for the lighting and added an initial bump map to give a more real feeling. I think I need to find/make a finer bump map and improve the middle building as it looks a bit dull and it is the center of the piece. Feedback welcome! :D
Friday, 5 December 2014
WIM Progress
I've modeled two more buildings this afternoon and am happy to see that the scene is slowly taking shape! I will add a few more lamp posts, sort out the concept painting, have a closer look at the floor and install proper lighting, then the final piece should be ready to render :D
WIM Final set of orthographs - for now
These orthographs are for my main building which is already half in the background but I decided that it would be too important to not model it, as it is the religious center of the whole city. I will try and finish modeling and texturing the remaining two buildings this weekend so that I can focus on getting the scene right next week.
More Orthographs!
The orthographs for my next building. I chose this one next because it has a very different structure from the other ones so it should be interesting to model :)
Orthographs for my second building WIM
I painted these orthographs in the same style as for the other building with the lower two being my image planes for the front and the side for easier modeling.
Orthographs WIM
These are the orthographs for my first building, Jordan showed me how to do the top ones from different angles and shade then to create a better sense of space and I used the two lower ones in Maya to help me along with my modeling!
Thursday, 4 December 2014
WIM Maya progress
I have played around with the lighting for my street lamp a little and built a new house! This time I started the textures off at 2048 so it should look a lot nicer :)
Wednesday, 3 December 2014
Progress in Maya!
Maya crashed on me just after I finished the UV layout but now they are even better than before :) I have also started on the textures but I think it was a mistake to leave the settings at 1024 as everything seems quite blurry and not very sharp so I will change that in a bit.
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