Tuesday, 19 April 2016
adaptation progress
Phil suggested yesterday that I could model the floor and the cabin of the ship as a ribcage to make it look less generic and more interesting, and while everything needs a bit more clearing up I'm happy with the results! Instead of having a bone stretch over the top of the cabin it now has bones that are connected to the cabin, giving it a more authentic look of a ship of bones. I also modeled a new sail which billows in the wind (this time without animation) and added some ropes to keep it in place! Some cleaning up and the lock of hair will be my next steps.
Labels:
adaptation b,
Knochenschiff,
Maya
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