A little playblast of my lungs which are textured and bump mapped.
Friday, 17 April 2015
FV Blood Stream and Lungs progress
The bloodstream, will add bump maps next.
A little playblast of my lungs which are textured and bump mapped.
A little playblast of my lungs which are textured and bump mapped.
Thursday, 16 April 2015
Fantastic Voyage Progress on my Hookworm!
Today I have added UV maps to my model and have started experimenting with bump maps, and run across a little problem: the teeth don't show up in the render?? They are a whitish colour in Maya so should technically be there...
Any help is appreciated!
Any help is appreciated!
Monday, 13 April 2015
Fantastic Voyage
Today I have tweaked my hookworm model a bit so it's all combined and grouped properly and I have also found a way to make the shadows crisper and take them out of the hookworms eyes and nose! Plus Julien named him Oliver, meet Oliver the hookworm!
Wednesday, 8 April 2015
Fantastic Voyage Hookworm Progress
I've given him a mouth so that he looks more fleshed out, also adding colour makes it more visible and as I have seen lots of images with the hookworm having rings around his body I thought I'll add some as they give additional detail to the character.
Head Close up - I don't know why the eyes are so blurry? Because I used nurbs or is something wrong with the light / shadows?
Tuesday, 7 April 2015
Fantastic Voyage guidelines for myself and first model
After watching a few 1950's B-Horror films I have managed to single out a few important parts that I should include (maybe at least partly) into my own animation. They include:
- moving black and white dots all over the screen, increasing and decreasing in size for atmosphere
- slightly shaky camera
- terrible sound quality with a static background noise
- constant dramatic music
- stop motion animation techniques for anything supernatural
- the camera keeps its distance, not much emotional attachment to the characters
- often only one light source which creates impressive shadows
- not many background noises, and not many environmental noises either, only obvious noises and the dramatic music
- mostly black and light grey but not a big variety of grey tones implemented
After thinking about all my notes I decided to ditch the narrators voice and work with dramatic music instead and I will also concentrate on mimicking the stop motion animation and creating a top layer for the whole animation for nostalgic purposes.
This is the model of my hookworm so far.
Feedback please!
Edit: Some lights and different Lamberts!
- moving black and white dots all over the screen, increasing and decreasing in size for atmosphere
- slightly shaky camera
- terrible sound quality with a static background noise
- constant dramatic music
- stop motion animation techniques for anything supernatural
- the camera keeps its distance, not much emotional attachment to the characters
- often only one light source which creates impressive shadows
- not many background noises, and not many environmental noises either, only obvious noises and the dramatic music
- mostly black and light grey but not a big variety of grey tones implemented
After thinking about all my notes I decided to ditch the narrators voice and work with dramatic music instead and I will also concentrate on mimicking the stop motion animation and creating a top layer for the whole animation for nostalgic purposes.
This is the model of my hookworm so far.
Feedback please!
Edit: Some lights and different Lamberts!
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